[CF-Devel] monsters, dragons, and images

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Fri May 23 01:37:05 CDT 2003


Tim Rightnour wrote:

>
     
      Obviously, different types will have different experience levels.  In AD&D,
     
     >
     
      whites are the weakest, while blacks (acid) are the most feared.  In our case,
     
     >
     
      the acid dragon should be worth much more in EXP than a chinese, as it is far
     
     >
     
      more difficult and dangerous to kill.  We should completely reorganize the exp
     
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      for the dragons along with this.  (personally, I think all EXP charts are
     
     >
     
      garbage, and we should revise the whole thing, but thats a different subject)
     
     
  exp is very hard.

  For example, if you play one of the races/classes that has good fire 
resistances, the wyvern quest (from the hall of quests) is _much_ easier than 
say being a troll in that same quest.

  Same will be true with dragons.  If you have the right items, that acid dragon 
may really be a piece of cake.  If you don't, you might try to completely avoid 
it.  I guess that is no different than now, but just a point it is difficult to 
say 'this is hard/easy'.



>
     
     
     >
     
      Chinese could be made much weaker, thus giving us the "beige" dragon, between
     
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      the wyvern and the red.  We can make a progression, say, chinese, green, red,
     
     >
     
      blue, gray, yellow.
     
     
The simplest thing for difficulty would be to make differing dragon ages, and 
adjust the difficult from there.  If all the ancient dragons are roughly the 
same difficulty, that isn't a big deal to me.  If however there is some age 
category of dragons that is good for level 15, another age at 20, etc.

  If you have 4 dragons X 4 age categories, that is 16 combinations.  We already 
have baby dragons, so now we're just looking at young, mature, and ancient - and 
the existing full grown ones probably fall into the mature catorgy.

As for experience, now would be the time to talk about redoing it, as a large 
portion of code is getting changed for the exp stuff anyways.  I'd still be 
tempted to make the exp you need for the first few levels even more than it is 
now, OTOH, I'm an experienced player so maybe I'm not the best to comment on 
this.  OTOH, if you just tell a newby 'be careful, but kill everything in the 
newby tower, they will currently get to be level 3-4 from that alone, and unless 
you're really gung ho, you can do it pretty easily.

  Perhaps the problem is more that kobold, orcs, and goblins are worth relative 
too much exp.



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