AW: AW: [CF-Devel] cfclient issues

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Sat May 24 19:31:05 CDT 2003


Michael Toennies wrote:
>
     
      True, its some work. If you have time, look for TRAPDOOR and
     
     >
     
      HOLE in the code - but i am out of patch sync for CF, so its
     
     >
     
      fixed perhaps.
     
     
  Both of those call transfer_ob, which appears to do the right thing.

>
     
     
     >
     
      I had done some more interesting stuff:
     
     >
     
     
     >
     
      For tiled maps, which builds a bigger meta map, it is a bad
     
     >
     
      thing that teleporters can't teleport items & monster over map
     
     >
     
      borders (aka to a new map) - only players. Also, the
     
     >
     
      enter_map()/enter_exit() functions are player only/single arch only.
     
     
  Yeah, the enter_map only handles single space object right now.  It probably 
wouldn't be a bad idea to modify that to handle multi part objects, and add a 
flag to the exit to denote if it should transfer non player objects or not.



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