Michael Toennies wrote: > True, its some work. If you have time, look for TRAPDOOR and > HOLE in the code - but i am out of patch sync for CF, so its > fixed perhaps. Both of those call transfer_ob, which appears to do the right thing. > > I had done some more interesting stuff: > > For tiled maps, which builds a bigger meta map, it is a bad > thing that teleporters can't teleport items & monster over map > borders (aka to a new map) - only players. Also, the > enter_map()/enter_exit() functions are player only/single arch only. Yeah, the enter_map only handles single space object right now. It probably wouldn't be a bad idea to modify that to handle multi part objects, and add a flag to the exit to denote if it should transfer non player objects or not. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel