AW: AW: [CF-Devel] cfclient issues
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Sat May 24 19:31:05 CDT 2003
Michael Toennies wrote:
>
True, its some work. If you have time, look for TRAPDOOR and
>
HOLE in the code - but i am out of patch sync for CF, so its
>
fixed perhaps.
Both of those call transfer_ob, which appears to do the right thing.
>
>
I had done some more interesting stuff:
>
>
For tiled maps, which builds a bigger meta map, it is a bad
>
thing that teleporters can't teleport items & monster over map
>
borders (aka to a new map) - only players. Also, the
>
enter_map()/enter_exit() functions are player only/single arch only.
Yeah, the enter_map only handles single space object right now. It probably
wouldn't be a bad idea to modify that to handle multi part objects, and add a
flag to the exit to denote if it should transfer non player objects or not.
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