> > I had done some more interesting stuff: > > > > For tiled maps, which builds a bigger meta map, it is a bad > > thing that teleporters can't teleport items & monster over map > > borders (aka to a new map) - only players. Also, the > > enter_map()/enter_exit() functions are player only/single arch only. > > Yeah, the enter_map only handles single space object right now. > It probably > wouldn't be a bad idea to modify that to handle multi part > objects, and add a > flag to the exit to denote if it should transfer non player > objects or not. > Yes, i prefer 3 flags which we can stack: TRANSFER_PLAYER, TRANSFER_MONSTER, TRANSFER_OBJECTS transfer_player is clear - if set, the exit transfers player transfer_monster - for all who has monster 1 set and transfer objects - for all who are not from above This is really nice for teleporters... like object only teleporters which can use to transfer good/nasty objects from/to a map. btw, is monster 1 valid for all "creatures" the player can meet? Normal monsters, god objects, avatars,... are there all objects included exotic ones? Animated sword? _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel