AW: AW: AW: [CF-Devel] cfclient issues
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Sat May 24 22:44:46 CDT 2003
>
> I had done some more interesting stuff:
>
>
>
> For tiled maps, which builds a bigger meta map, it is a bad
>
> thing that teleporters can't teleport items & monster over map
>
> borders (aka to a new map) - only players. Also, the
>
> enter_map()/enter_exit() functions are player only/single arch only.
>
>
Yeah, the enter_map only handles single space object right now.
>
It probably
>
wouldn't be a bad idea to modify that to handle multi part
>
objects, and add a
>
flag to the exit to denote if it should transfer non player
>
objects or not.
>
Yes, i prefer 3 flags which we can stack: TRANSFER_PLAYER, TRANSFER_MONSTER,
TRANSFER_OBJECTS
transfer_player is clear - if set, the exit transfers player
transfer_monster - for all who has monster 1 set
and transfer objects - for all who are not from above
This is really nice for teleporters... like object only teleporters which
can
use to transfer good/nasty objects from/to a map.
btw, is monster 1 valid for all "creatures" the player can meet? Normal
monsters,
god objects, avatars,... are there all objects included exotic ones?
Animated sword?
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