I want to get back to some of the map display errors I've been talking about before. First there is the problem about tiles getting messed up with stipple patters from the fog-of-war. This happens to me always when I used cfclient. I made screenshots of the effect now, available at: http://home.in.tum.de/~vogl/crossfire/errors/stipples.html The problem does not appear when running the client both with fogofwar and darkness disabled. Note that the number of corruped images is changing while I play. Some get back to normal after a while, new ones get corrupted... The second issue I want to adress is the problem of "frozen" images which stay in view while the real object is gone. After a series of testing I have noticed that this problem occurs drastically often when fog-of-war is disabled, while it's almost gone when fog-of-war is enabled. This leads me to the impression there might be a fundamental error in the way fogofwar is disabled in the client. It is easy to reproduce: Run cfclient with "-nofogofwar", walk up to a large multipart monster so that you see only the first line of tiles. Then move forward and backward while the monster is moving sidewards. Works best in scorn zoo where the monsters are bound to stay behind fences. Screenshots and a description how to do this can be seen at: http://home.in.tum.de/~vogl/crossfire/errors/messup.html The fact that this problem does not appear with enabled fogofwar is remarkable. AndreasV -- +++ GMX - Mail, Messaging & more http://www.gmx.net +++ Bitte lächeln! Fotogalerie online mit GMX ohne eigene Homepage! _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel