Both of these problems should now be fixed in CVS. Andreas Vogl wrote: > I want to get back to some of the map display errors I've > been talking about before. > > First there is the problem about tiles getting messed up > with stipple patters from the fog-of-war. This happens to > me always when I used cfclient. I made screenshots of the > effect now, available at: > http://home.in.tum.de/~vogl/crossfire/errors/stipples.html > The problem does not appear when running the client both > with fogofwar and darkness disabled. > Note that the number of corruped images is changing while > I play. Some get back to normal after a while, new ones > get corrupted... > > > The second issue I want to adress is the problem of "frozen" > images which stay in view while the real object is gone. > After a series of testing I have noticed that this problem > occurs drastically often when fog-of-war is disabled, while it's > almost gone when fog-of-war is enabled. > This leads me to the impression there might be a fundamental > error in the way fogofwar is disabled in the client. > > It is easy to reproduce: Run cfclient with "-nofogofwar", > walk up to a large multipart monster so that you see only > the first line of tiles. Then move forward and backward > while the monster is moving sidewards. Works best in scorn > zoo where the monsters are bound to stay behind fences. > Screenshots and a description how to do this can be seen at: > http://home.in.tum.de/~vogl/crossfire/errors/messup.html > > The fact that this problem does not appear with enabled > fogofwar is remarkable. > > > AndreasV > _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel