[CF-Devel] RE: cfclient issues
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Sun May 25 18:38:06 CDT 2003
Both of these problems should now be fixed in CVS.
Andreas Vogl wrote:
>
I want to get back to some of the map display errors I've
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been talking about before.
>
>
First there is the problem about tiles getting messed up
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with stipple patters from the fog-of-war. This happens to
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me always when I used cfclient. I made screenshots of the
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effect now, available at:
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http://home.in.tum.de/~vogl/crossfire/errors/stipples.html
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The problem does not appear when running the client both
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with fogofwar and darkness disabled.
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Note that the number of corruped images is changing while
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I play. Some get back to normal after a while, new ones
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get corrupted...
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>
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The second issue I want to adress is the problem of "frozen"
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images which stay in view while the real object is gone.
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After a series of testing I have noticed that this problem
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occurs drastically often when fog-of-war is disabled, while it's
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almost gone when fog-of-war is enabled.
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This leads me to the impression there might be a fundamental
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error in the way fogofwar is disabled in the client.
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It is easy to reproduce: Run cfclient with "-nofogofwar",
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walk up to a large multipart monster so that you see only
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the first line of tiles. Then move forward and backward
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while the monster is moving sidewards. Works best in scorn
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zoo where the monsters are bound to stay behind fences.
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Screenshots and a description how to do this can be seen at:
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http://home.in.tum.de/~vogl/crossfire/errors/messup.html
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>
The fact that this problem does not appear with enabled
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fogofwar is remarkable.
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>
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AndreasV
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