[CF-Devel] RE: cfclient issues

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Sun May 25 18:38:06 CDT 2003


  Both of these problems should now be fixed in CVS.

Andreas Vogl wrote:
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      I want to get back to some of the map display errors I've
     
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      been talking about before.
     
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      First there is the problem about tiles getting messed up
     
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      with stipple patters from the fog-of-war. This happens to
     
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      me always when I used cfclient. I made screenshots of the
     
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      effect now, available at:
     
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      http://home.in.tum.de/~vogl/crossfire/errors/stipples.html
      
      
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      The problem does not appear when running the client both
     
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      with fogofwar and darkness disabled.
     
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      Note that the number of corruped images is changing while
     
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      I play. Some get back to normal after a while, new ones
     
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      get corrupted...
     
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      The second issue I want to adress is the problem of "frozen"
     
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      images which stay in view while the real object is gone.
     
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      After a series of testing I have noticed that this problem
     
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      occurs drastically often when fog-of-war is disabled, while it's
     
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      almost gone when fog-of-war is enabled.
     
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      This leads me to the impression there might be a fundamental
     
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      error in the way fogofwar is disabled in the client.
     
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      It is easy to reproduce: Run cfclient with "-nofogofwar",
     
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      walk up to a large multipart monster so that you see only
     
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      the first line of tiles. Then move forward and backward
     
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      while the monster is moving sidewards. Works best in scorn
     
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      zoo where the monsters are bound to stay behind fences.
     
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      Screenshots and a description how to do this can be seen at:
     
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      http://home.in.tum.de/~vogl/crossfire/errors/messup.html
      
      
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      The fact that this problem does not appear with enabled
     
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      fogofwar is remarkable.
     
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      AndreasV
     
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