David Seikel wrote: > On Wed, 15 Oct 2003 07:15 pm, Andreas Vogl wrote: > >> The whole "Club of Night mark" thing is not going to >> work. You are handing immunities to the player and >> expect him to walk out over your inv_checkers nicely and >> give it all back. There are hundreds of ways how players >> can get out of your disco room without loosing the mark, >> the most obvious is dying. > > > The immunities were to stop the patrons from dying due to the lighting effects > being produced by things like lightning spells. I have not wrapped my head > around the new spell code yet, but there could be a way to make lighting > effects not dangerous. That would make the immunities no longer required. > There are disadvantages when wearing the "Club of Night" mark, they will > remain B-). Haven't looked at the map, but with the new spell code, it should be very easy to make spell effects that aren't dangerous. I'm not 100% sure what will happen if the dam for a spell is listed at 0. There may be code in place which says always do at least 1 point of damage - I haven't double checked that. But the attacktype could also be changed (make the attacktype turn_undead for example, and it would be mostly harmless (wraiths and followers of that one god may have issues). > > As for Power Dragonmail anvils requiring money, no one mentioned that they > have to require money. If that is the case, then that should be in the arch, > or at least mentioned in the docs. I note that all other Power Dragonmail > anvils already in the maps also don't require money. You have to kill a lot > of dragons to get 60 dragon scales, and dragons aren't easy to kill. On the > other hand, if you are capable of killing that many dragons, you probably > don't need Power Dragon Mail. Difficulty on that was greatly reduced when dragon scales also show up on wyverns and some other less powerful dragons. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel