[CF-Devel] Ingame map customisation / building
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Sat Nov 8 09:37:52 CST 2003
Hello.
I went on implementing ingame map customisation/building (if anyone
wants patches to test, just ask).
It works correctly in most cases, but still has some glitches (like door
sometimes seen as wall -> wall face is incorrect)
The issue i'm running into is to correctly see if something is a wall, a
gate, where buildable is acceptable, and so on.
So here's what i plan on doing, for maps, or more precisely squares, you
could build on:
* for walls & floors, set the type as FLOOR or WALL (easiest way to
correctly check if it's really a floor or a wall)
* for walls, floors, buttons/pedestals, doors, gates (all items you
could build/remove), use a subtype of for instance 1 (i think subtype is
not used currently for those items)
Of course, it'd be even more easy to have a 'buildable' flag, but i can
survive without :)
Comments? Criticism? Suggestions?
Nicolas 'Ryo'
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