Hello. I went on implementing ingame map customisation/building (if anyone wants patches to test, just ask). It works correctly in most cases, but still has some glitches (like door sometimes seen as wall -> wall face is incorrect) The issue i'm running into is to correctly see if something is a wall, a gate, where buildable is acceptable, and so on. So here's what i plan on doing, for maps, or more precisely squares, you could build on: * for walls & floors, set the type as FLOOR or WALL (easiest way to correctly check if it's really a floor or a wall) * for walls, floors, buttons/pedestals, doors, gates (all items you could build/remove), use a subtype of for instance 1 (i think subtype is not used currently for those items) Of course, it'd be even more easy to have a 'buildable' flag, but i can survive without :) Comments? Criticism? Suggestions? Nicolas 'Ryo' _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel