[CF-Devel] Large forest in big world.

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Mon Nov 10 09:21:20 CST 2003


On Tue, Nov 11, 2003 at 12:56:50AM +1000, David Seikel wrote:
>
     
      On Thu, 30 Oct 2003 11:09 am, David Seikel wrote:
     
     >
     
      > Any objections if I moved the Dark forest to the other side of the road? 
     
     >
     
     
     >
     
      No one objected, so I will add the move to my TODO, a bit low down to give 
     
     >
     
      people more time to object.
     
     [snip]

While you're at it, I'd like to ask people if they think it makes sense to
move the current Dark Forest map (the spiral one) into the bigworld
itself? This comes back to what Mark said about having only two scales, an
indoor scale and an outdoor scale. Currently, the temple in the center is
another building that goes down yet another level of scale.

All we have to do is to add more bits of forest to make the current map
(more or less) circular, then we can plonk it onto the bigworld maps. This
will make it more interesting to discover when players wander into it
(what's behind these thick trees?).

What do you think? 


T

-- 
I haven't lost my mind: it's backed up on tapes -- CompuMan

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