[CF-Devel] Large forest in big world.

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Tue Nov 11 23:45:05 CST 2003


H. S. Teoh wrote:
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      [BTW, no need to Cc: me on replies, I'm subscribed to both -devel and
     
     
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      The current Great Swamp maps also have a lot of monsters in the outdoor
     
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      map, although they are restricted to the Inner Swamp. There are also a few
     
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      monsters in the Outer Swamp, but not very many. I guess my question was
     
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      whether it's appropriate to use up such a big area (the inner swamp covers
     
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      almost an entire 50x50 map file) just for a single quest.
     
     
  That seems a bit big to place on the world maps.

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      If people think it's too excessive to use up the entire Inner Swamp for
     
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      one quest, I can move most of the stuff into sub-maps and open up more of
     
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      the swamp for future development. One idea is to get rid of the current
     
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      Inner/Outer swamp distinction (perhaps by building bridges to the Outer
     
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      Swamp), and to restrict most of the planned submaps to the central island. 
     
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      The area can then be used for future quests as needed.  I'll need to
     
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      change the current quest story somewhat, but that's OK, it's not set in
     
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      stone yet. :-)
     
     
  Well, that's one concern - if large quest maps are placed directly on the 
world maps, that can really start to use up space (one may say that for the most 
part, the world is empty, so what's the big deal.  But there are certainly 
limited areas of terrains of specific type).  So such a big map could basically 
use up a large portion of the swamp, such that if someone wanted to do another 
swamp located adventure, not a lot of space left (or they basically end up being 
right next to each other.




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