[CF-Devel] A few glitches

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Sun Nov 30 19:52:58 CST 2003


Nicolas Weeger wrote:

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      Hum, one could write a whole lot of scrolls, and that may give too many 
     
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      advantages to players... You could have scrolls of every special god's 
     
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      spell, some being pretty useful. Gaea's nightfall, for instance, you 
     
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      need many all right, but it's too easy, with let's say 10 per level, to 
     
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      destroy any level. Granted, that's a high level spell, so it'd take a 
     
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      while to write'em :)
     
     
  nightfall might not be the best example.  Because it is a spell with no 
duration, currently a player can already do that right now (cast as many 
nightfalls as you can, leave the map, pray, go back on the map and cast 
nightfall until completely dark).  One could argue this is more a problem with 
the nightfall spell than the fact it can be put on scrolls.

  But certainly there are other spells where having a bunch might be a problem.

  It's my belief that all the special spells should still be balanced - they can 
be a bit more powerful, but it shouldn't be the case that the spell is twice as 
good (however you can quantitatively measure spells) than something else.

  Rather, they are special in that you only get them if you worship the 
appropriate god or do the appropriate quest.

  So having them in scroll form shouldn't really be a lot more abusive, unless 
the spell right now is out of balance.


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      Couldn't we use some unused field in the arthetype? Like 'weight', which 
     
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      probably isn't used for spells themselves?
     
     
  Using unused fields is always problematic - first, its confusing.  But more 
so, what is an unused field right now might become a used field later on.

  So its better to just set up an appropriate flag - easier to understand, and 
no worry down the road.

  Now at least for god given spells, I realized that it is easy to know if they 
were god given or normally learned.  So it wouldn't be hard to make it so you 
can't inscribe god given spells.  But something different, like a flag, would 
need to be added for those.

Note also that with the new spell code, it is very easy to make spell 
derivations (it just a change in the object you put in a spellbook or the like).



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