[CF-Devel] Idea: Resting

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Wed Oct 1 11:37:56 CDT 2003


Resting would be ok, it would give a good use for chairs and non-save 
beds. If hotels had a better than normal beds it might be worth it to 
spend a bit to rest up. Hopefully it will be pretty simple, you rest, 
you're blind for a bit, you gain back stuff faster depending on if you 
are on a chair or a bed or in the ground.  If you get hit or do anything 
(can you still chat?) you stop resting and don't get any benefits for 
resting that turn (you have to start over again).  Have to rest a full 
turn before you start gaining.
People who are often in combat type situations frequently have the 
ability to wake instantly alert and ready to fight so I don't see a need 
to build in a groggy period (it's only us civilized folk who can afford 
to be groggy), but you shouldn't be able to rest between sword chops or 
spell casts.  In fact you should probably have to apply a chair or a bed 
or a mat(do we want portable resting?) to rest at all.

As an aside, it would be fun to build in drinking to this so if you 
outdrink your constitution (drunk saving throw) you go into a forced 
rest mode. (First you apply confused effects, then you pass out).


_______________________________________________
crossfire-devel mailing list
     
     crossfire-devel at lists.real-time.com
     
     
     https://mailman.real-time.com/mailman/listinfo/crossfire-devel
     
     
    


More information about the crossfire mailing list