[CF-Devel] Idea: Resting
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Wed Oct 1 11:37:56 CDT 2003
Resting would be ok, it would give a good use for chairs and non-save
beds. If hotels had a better than normal beds it might be worth it to
spend a bit to rest up. Hopefully it will be pretty simple, you rest,
you're blind for a bit, you gain back stuff faster depending on if you
are on a chair or a bed or in the ground. If you get hit or do anything
(can you still chat?) you stop resting and don't get any benefits for
resting that turn (you have to start over again). Have to rest a full
turn before you start gaining.
People who are often in combat type situations frequently have the
ability to wake instantly alert and ready to fight so I don't see a need
to build in a groggy period (it's only us civilized folk who can afford
to be groggy), but you shouldn't be able to rest between sword chops or
spell casts. In fact you should probably have to apply a chair or a bed
or a mat(do we want portable resting?) to rest at all.
As an aside, it would be fun to build in drinking to this so if you
outdrink your constitution (drunk saving throw) you go into a forced
rest mode. (First you apply confused effects, then you pass out).
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