[CF-Devel] Idea: Resting
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Wed Oct 1 06:08:15 CDT 2003
On Wed, 1 Oct 2003, Tim Rightnour wrote:
>
>
On 01-Oct-03 Mark Wedel wrote:
>
> Thoughts? It wouldn't seem like this should be that hard to code in.
>
>
If you plan to rest, there should be a difference between sleep and rest. Rest
>
is not standing. Sleep is actual sleep.
Sleep and rest? C'mon, it's actually a game not a reality simulator.
Let's not forget that this game is very deadly, one can die in a blink
of an eye. The being blind thing is good enough. (Though I wonder... No, I
_hope_ x-ray would still work while sleeping :-)
>
The distinction really being, you would be incredibly vulnerable when asleep.
>
Ie, you get NO armour/ac/dexterity bonuses, and your opponent allways hits.
Ok, maybe the ac neglection is fair. (But not the armor! A dragon has a
natural armor of 73 at lvl 110. Why shouldn't he have it while sleeping?
Anyway, monsters are usually stupid, and don't know where to hit. I mean,
they do know where to hit, but they don't know where not to hit.) Oh yes.
And ac is completely useless anyway :-D
>
---
>
Tim Rightnour <
root at garbled.net
>
>
NetBSD: Free multi-architecture OS
http://www.netbsd.org/
>
NetBSD supported hardware database:
http://mail-index.netbsd.org/cgi-bin/hw.cgi
>
>
_______________________________________________
>
crossfire-devel mailing list
>
crossfire-devel at lists.real-time.com
>
https://mailman.real-time.com/mailman/listinfo/crossfire-devel
>
_______________________________________________
crossfire-devel mailing list
crossfire-devel at lists.real-time.com
https://mailman.real-time.com/mailman/listinfo/crossfire-devel
More information about the crossfire
mailing list