On Wed, 1 Oct 2003, Tim Rightnour wrote: > > On 01-Oct-03 Mark Wedel wrote: > > Thoughts? It wouldn't seem like this should be that hard to code in. > > If you plan to rest, there should be a difference between sleep and rest. Rest > is not standing. Sleep is actual sleep. Sleep and rest? C'mon, it's actually a game not a reality simulator. Let's not forget that this game is very deadly, one can die in a blink of an eye. The being blind thing is good enough. (Though I wonder... No, I _hope_ x-ray would still work while sleeping :-) > The distinction really being, you would be incredibly vulnerable when asleep. > Ie, you get NO armour/ac/dexterity bonuses, and your opponent allways hits. Ok, maybe the ac neglection is fair. (But not the armor! A dragon has a natural armor of 73 at lvl 110. Why shouldn't he have it while sleeping? Anyway, monsters are usually stupid, and don't know where to hit. I mean, they do know where to hit, but they don't know where not to hit.) Oh yes. And ac is completely useless anyway :-D > --- > Tim Rightnour < root at garbled.net > > NetBSD: Free multi-architecture OS http://www.netbsd.org/ > NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel > _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel