I dunno if this effort has a poin or not but I think I can loose nothing, so I try. I want to speek to the developers. I honor the work of every devs, they are to the metalforge cf server as parents to the child, but as one who's part of it I feel I have to tell: metalforge seems to be dieing. It used to have really good measure of players logged in, it had it's regular visitors - veterans and newbies as well. Now - almost nothing. Like a home-made server, almost nobody. I don't know how devs feel about us, players or about the server itself, but as for me it looks like they don't even think about it. (And tell me, what's more important: The word of the parent who says he loves his child; or the childs word who says he _feels_ his parent doesn't love him.) Yes, I know that devs work is not an easy one, and such players (aka like me) should shut his mouth instead - in most devs opinion. But consider this as a feedback. Currently the server is almost unusable. No client connecting to it works properly. Some high-lvl chars meets the problem having too much xp (above 2,1billion) in a skill which the server considers lvl 1. (I have heard that even lower lvl skills are considered to be lvl 1 as well.) Why don't you apply your updates on an experimental server (meaning - unreachable by regular players)? Why don't you apply only stable updates on metalforge? I have heard about the new skill system as well. I don't know if you are intend to test before applying it, but I want to share some of my opinions about it. Splitting the 6 main skills into 40 separated ones has some problems. It's too early. Now, CF is almost no more than a hack-and-slash RPG. You have very few opportunity to get xp by other than killing. And it's indeed true at high lvl, for getting considerable xp (>100.000) is almost impossible without killing. And there are limits you cannot exceed. You can excercise your literacy by reaidng books ( and, that is, _spell_ books), but you'll stop at about lvl 20 - after you've read all possible magic books succesfully. Making skills _without_ the proper opportunity to _raise_ those skills is impetuous, the almost biggest mistake one can commit about such online mud-like games. Having lotsa skills may seem good, but first you should have a system that espouses it. I have heard the argue that this is for the sake of the possibility to make new skills and spells. Why to do that? Is it worth to force all players to start over again from scratch? And it's not even necessery! You could group the new-made separated skills and ensure that whenever a skill gets xp, all of it's group-related ones get the same amount. The overall xp would be too much this way? Just divide the aquired overall xp with the number of the members of the given skill-group. And what we would have there? The same as it is currently; completely compatible with the current system, still serving your purposes. And this way even player files would be possible to adopt. I hear of many good ideas of updates. It's really great. Here's this sleeping idea. I like it, I really do. But still it makes me sad. It's like a mother giving her daughter a really big teddy bear for 100$, while all the little girl wants is a little bunny. The mother just doesn't ask her. I think the changes should serve the goal of yours' - which I do not know what would be. But I hope, it's to make a really good server that provides players lot's of fun. So a change should consider one thing first: Would it's application make the server more joyable, more fun? (Like big world maps, the idea seems to be good at first sight, but without a good background, it would be only an emty shell that would make only difficoulties, like making travels too long and boring, and making players to get lost in the wilderness and confused about quest areas.) I know it may look bullshit - but as you created this server and made us able to play on it, so become you have resposible to the server, and to us, players as well. You can abandon us of course, you have the right. I just ask you - in the name of the most of us - please, don't do it! _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel