Rick Tanner wrote: > I noticed on Metalforge today that a player turned off peaceful so they > could attack another player. > > As the DM, I went to summon this person into jail, but as they tried to > step off the teleporter they would always walk into (attack) the DM and > die. > > I'm not sure how to prevent or avoid this, was it an error on my side or > is this a server/coding issue? Catching up on old messages. It seems proper to me that non peaceful players would attack anything, including the DM. Perhaps something so that players don't attack dm's would be in order? What's a little confusing is why he would die. Unless the dm tried to step into the player, I can't really see why attacking the dm he would take damage. In fact, looking at the code, it appears there is specific case of 'if target is dm, they never take damage'. Is there any mention of what killed the player? OTOH, arguably this isn't terrible in this particular case (I don't feel too sorry if a pk'er gets killed). But I could see other situations where dm summons someone, and you don't want them to die. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel