[CF-Devel] DM Mode & non-peaceful quirk
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Mon Oct 6 01:20:49 CDT 2003
On Sun, 5 Oct 2003, Mark Wedel wrote:
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Rick Tanner wrote:
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> I noticed on Metalforge today that a player turned off peaceful so they
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> could attack another player.
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>
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> As the DM, I went to summon this person into jail, but as they tried to
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> step off the teleporter they would always walk into (attack) the DM and
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> die.
Sidenote: Something like this happened to me as well in the Arena.
(Simply standing and doing nothing I can kill low level characters who
simply run into me. Sounds strange, tho this char worships Ruggilli, so it
may have been immolation, but it happened in all of a sudden and the
death/kill message doesn't show the cause as immolation, and it's true
mice and kobolds live longer against it. So I think it was not immolation.
Thought I mention that, maybe something's wrong with this peacefull/not
peacefull thing.
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>
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> I'm not sure how to prevent or avoid this, was it an error on my side or
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> is this a server/coding issue?
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>
Catching up on old messages.
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>
It seems proper to me that non peaceful players would attack anything,
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including the DM. Perhaps something so that players don't attack dm's would be
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in order?
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What's a little confusing is why he would die. Unless the dm tried to step
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into the player, I can't really see why attacking the dm he would take damage.
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In fact, looking at the code, it appears there is specific case of 'if target is
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dm, they never take damage'.
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Is there any mention of what killed the player?
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OTOH, arguably this isn't terrible in this particular case (I don't feel too
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sorry if a pk'er gets killed). But I could see other situations where dm
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summons someone, and you don't want them to die.
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