Le Mardi 14 Octobre 2003 08:33, Mark Wedel a écrit : > Nicolas Weeger wrote: > > Morning. > > > > Katia helped me trace the cause of the weird bug on > > crossfire.metalforge.net > > > > Here are some weird things, in loader.c (so in .l): > > * line 5594: > > FAST_SAVE_LONG(fastbuf,"subtype ",op->subtype,2); > > ^^^ > > should be 8, obviously. And that, i think, may break things later on. > > Yeah, that is wrong. Really, all the fast_save routines should be coded > to do a strlen of the passed string. > Ok, sorry if this email is short but cause of kmail behaviour it's the 4th time i write it (this message is doomed). 1st the object_diff routine with the FAST_... macros in it was a solution to a speed problem. The server was spending to much time swapping map (even on my XP 2400+ I could see the little lag of server when running at full throttle through the bigworld as dm). 2nd the things that were taking precious cpu and could be removed where - - a seek for '\0' on buffer string when doing strcat - - sprintf in a side buffer - - strlen calls on lots constant strings Concerning the third, that is why i tried to prevent use of strlen as much as possible. Sorry to miss the subtype error, i checked code several time and was looking at mailing list for strange 'saving behaviour bug' which could arise before removing old codes from comments. I thought there was no more problem (hey, the first error i found during beta test is experience badly saved, could you imagine the mob rushing on me if i had commited it? :) ) I understand use of strlen would be easier. If you want to change code and use back strlen (simply the code FAST macros to change a bit), i won't blame you neither will i try to change again the code to remove the strlen. But since the objects structure is something that do not change a lot as time goes on, i thought having a code a bit more difficult there but faster was a good tradeoff. the Object_diff is not a function that changes every week, am i wrong? _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel