> The other thought is that there are probably enough spells to easily > make 3 or 4 skills viable. The problem in retrospect is that by > grouping them by damage type, that left some skills without a lot of > spells. > > I think this is the problem I have with pyromancy - grouping spells by damage type really puts you in a bind since you need a range of damage types to be sucessful. One of the first tings I can see happenging is people wanting to add cold based and poision and magic damage based attacks to pyromancers and fire and lightning based to evokers. Really the schools should be seperated by play style where for example sorcerers would get the different runes, evokers the wall attacks and summonners the elementals. In this case pyromancers would become something more like an attack school with many cone and exploding attack spells (of all types) but say not the runes or more passive attack spells (walls and auras). Anyway back to the main topic - I agree that having 3-4 schools is good but the spells should be different but they shouldn't be seperated along damage type lines. > > How about this for an idea - spikewall? Makes a wall of those spikes > that move up and down? this would be passable at times, but not > others. Gives a wall with phyiscal attacks (and something that makes > sense). Wouldn't require any new graphics either. > > trying to use spikes with traps (after adding connection field to traps) has been so far pretty lame - existing spikes don't do a very good job of damaging players - they are too slow for one. I want to make a new spike archetype for this purpose actually... A hidden spike shoots up quickly and that does do some variable damage (like the spike trap but usable as a triggered object for other things too) If and when the new blocking code is added there are a whole range of new wall type spells that would be fun to have - creating a wall that blocked flying would give you a missile shield, different walls that blocked fire or lightning, or even magic propigation would give you a magic shields against fire lightning or magic... _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel