[CF-Devel] Pickup behaviour & ideas
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Sat Oct 18 03:26:20 CDT 2003
Hello.
It seems pickup modes don't care about paid/unpaid status.
So pickup 4 in a shop will pick everything...
The only things that checks unpaid are pickup by density and newpickup mode.
Some people think this should be fixed so you don't pickup unpaid items. What do
you think?
Also, I'd like to improve newpickup.
Basically, be able to do:
pickup +bow
pickup -weapon
instead of having to compute those powers of 2 and add & mess around...
Would also make it easier for client (for instance gtk) to change pickup based
on menus, without having to guess what the player is using. (just a wrapper for
pickup +bow and such)
And comments, suggestions?
Nicolas 'Ryo' 'Kaori'
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