[CF-Devel] Pickup behaviour & ideas

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Sat Oct 18 03:26:20 CDT 2003


Hello.

It seems pickup modes don't care about paid/unpaid status.
So pickup 4 in a shop will pick everything...
The only things that checks unpaid are pickup by density and newpickup mode.

Some people think this should be fixed so you don't pickup unpaid items. What do 
you think?

Also, I'd like to improve newpickup.
Basically, be able to do:
     pickup +bow
     pickup -weapon

instead of having to compute those powers of 2 and add & mess around...
Would also make it easier for client (for instance gtk) to change pickup based 
on menus, without having to guess what the player is using. (just a wrapper for 
pickup +bow and such)

And comments, suggestions?

Nicolas 'Ryo' 'Kaori'


_______________________________________________
crossfire-devel mailing list
     
     crossfire-devel at lists.real-time.com
     
     
     https://mailman.real-time.com/mailman/listinfo/crossfire-devel
     
     
    


More information about the crossfire mailing list