[CF-Devel] Pickup behaviour & ideas
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Tue Oct 21 01:54:08 CDT 2003
Nicolas Weeger wrote:
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Hello.
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It seems pickup modes don't care about paid/unpaid status.
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So pickup 4 in a shop will pick everything...
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The only things that checks unpaid are pickup by density and newpickup
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mode.
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Some people think this should be fixed so you don't pickup unpaid items.
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What do you think?
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Also, I'd like to improve newpickup.
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Basically, be able to do:
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pickup +bow
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pickup -weapon
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instead of having to compute those powers of 2 and add & mess around...
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Would also make it easier for client (for instance gtk) to change pickup
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based on menus, without having to guess what the player is using. (just
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a wrapper for pickup +bow and such)
There is already a menu within the gtk client for the new pickup modes.
I certainly wouldn't see it having a bit more fined grained control. I
remember there was some case where I wanted to differentiate, but don't remember
what it is now.
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