Nicolas Weeger wrote: > Hello. > > It seems pickup modes don't care about paid/unpaid status. > So pickup 4 in a shop will pick everything... > The only things that checks unpaid are pickup by density and newpickup > mode. > > Some people think this should be fixed so you don't pickup unpaid items. > What do you think? > > Also, I'd like to improve newpickup. > Basically, be able to do: > pickup +bow > pickup -weapon > > instead of having to compute those powers of 2 and add & mess around... > Would also make it easier for client (for instance gtk) to change pickup > based on menus, without having to guess what the player is using. (just > a wrapper for pickup +bow and such) There is already a menu within the gtk client for the new pickup modes. I certainly wouldn't see it having a bit more fined grained control. I remember there was some case where I wanted to differentiate, but don't remember what it is now. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel