On Sat, 2003-10-18 at 14:21, Michael Toennies wrote: > Use scripts. Put a invisible force or info objects in the > player when he has done what he need to access a area then > attach a script to the stairs or exit. I have done it in daimonin > with the stairs down to the merc guild. > I actually done this exact thing in my building and guild scripts but it would be _real_ useful to be able to do it right out of the box so to speak. I am thinking you just need to subclass a trigger to call the move marker function actually and then make an arch. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel