[CF-Devel] Python/casino stuff
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Mon Oct 20 11:31:50 CDT 2003
On Mon, 2003-10-20 at 06:27, Nicolas Weeger wrote:
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Hello.
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I finally fixed python plugins to work under Windows.
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I'll submit patches when i'm home, assuming my provider works & i can
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diff files :)
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I got a remark concerning the python plugin, though, at least as it is
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used in the casino scripts (Goths tavern, iirc):
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When you gain gold, the gold is created on the machine's spot.
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But what happens is that first gold is created, then # of coins is set.
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Which leads to incorrect behaviour: if there is gold on the spot
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already, the newly created 1 gold coin is merged with it, then the count
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is fixed.
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So you can lose gold!!
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The sequence is the following:
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* create 1 gold coin from plugin
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* server code creates it, and merges it with gold already on floor
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* plugin sets # of gold coin to gained value => incorrect count
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I don't know the 'right' way to fix: either server must not merge
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newly-created items, or must not insert'em in the map already.
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Or python plugin must take into account already existing gold
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(so something like # gold coin = current # gold + gain - 1 [1 coming
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from the object creation]).
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Just my 2 gold coins, err, cents of euro :)
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>
Nicolas 'Ryo'
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You can of course pick up your winnings to avoid this happening :)
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