Nicolas Weeger wrote: >> How would a player obtain the map coordinates? >> >> Do you mean something like lattitude and longitude (ex: 270, 140), map >> path (ex: /city/scorn/temples/mostrai) or some other way? > > > I was thinking something like: world map x, world map y, x, y > So like: 111, 117, 30, 35 > (first the 2 coordinates to find the right world_xxx_yyy map, then > coordinates in the map itself) Perhaps, but to me that just exposes a lot more of the internals off how the maps are laid out and it certainly wouldn't be easy for the players to do. You also have risks like player entering coordinates that is in the middle of hte ocean, on the blocked mountain tops, etc. In theory, you could check for blockness. But you may still have cases with little islands surrounded by water which someone could end up on. If you really wanted to do such an idea, then one could put out 10 (or other number) of set points. Not necessarily right next to points of interest, but could put general descriptions (Great forest to west of scorn, 'mount sorig' (highest mountain on the continent), etc. Thus, it may still provide some means to accelerate where you want to get to, with it still be more sensical for players to use (for various quests, NPC's could perhaps even state that it is near whatever teleporter). For a little color, make an image that denotes it is a gate exit point. Thus, if you do find something of interest on the maps, and happen to notice such an exit point nearby, you could know to use it to teleport in the future. But the idea of moon gates or other things is probably a bit more interesting - this idea is sort of like that. If you really want, some ability that by paying certain amounts of moon, you could teleport to whatever moon gate from the teleporters guild or whatever. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel