> Perhaps, but to me that just exposes a lot more of the internals off > how the maps are laid out and it certainly wouldn't be easy for the > players to do. Well, mapinfo gives already some hints, since it gives the whole map path... > You also have risks like player entering coordinates that is in the > middle of hte ocean, on the blocked mountain tops, etc. True. So either we check for this kind of things, or tell the player 'use at your own risk' :) > If you really wanted to do such an idea, then one could put out 10 (or > other number) of set points. Not necessarily right next to points of > interest, but could put general descriptions (Great forest to west of > scorn, 'mount sorig' (highest mountain on the continent), etc. > > Thus, it may still provide some means to accelerate where you want to > get to, with it still be more sensical for players to use (for various > quests, NPC's could perhaps even state that it is near whatever > teleporter). The only drawback I can see is that, if we ever add another gate, we'll need to update all teleportation houses with this new point. Not that a big deal maybe, but still... > For a little color, make an image that denotes it is a gate exit > point. Thus, if you do find something of interest on the maps, and > happen to notice such an exit point nearby, you could know to use it to > teleport in the future. > > But the idea of moon gates or other things is probably a bit more > interesting - this idea is sort of like that. If you really want, some > ability that by paying certain amounts of moon, you could teleport to > whatever moon gate from the teleporters guild or whatever. Would be fun to track ingame time/date, and not only time. Would be fun, imagine: this gate is only accessible from the 5th to the 10th of the month :) The idea of guilds is nice too, but it's slightly more restraining. But yes, being able to teleport at some places would be a great feature, however we implement it... Nicolas 'Ryo' _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel