[CF-Devel] On teleportation
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Tue Oct 21 02:21:19 CDT 2003
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Perhaps, but to me that just exposes a lot more of the internals off
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how the maps are laid out and it certainly wouldn't be easy for the
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players to do.
Well, mapinfo gives already some hints, since it gives the whole map path...
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You also have risks like player entering coordinates that is in the
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middle of hte ocean, on the blocked mountain tops, etc.
True. So either we check for this kind of things, or tell the player
'use at your own risk' :)
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If you really wanted to do such an idea, then one could put out 10 (or
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other number) of set points. Not necessarily right next to points of
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interest, but could put general descriptions (Great forest to west of
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scorn, 'mount sorig' (highest mountain on the continent), etc.
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Thus, it may still provide some means to accelerate where you want to
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get to, with it still be more sensical for players to use (for various
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quests, NPC's could perhaps even state that it is near whatever
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teleporter).
The only drawback I can see is that, if we ever add another gate, we'll
need to update all teleportation houses with this new point. Not that a
big deal maybe, but still...
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For a little color, make an image that denotes it is a gate exit
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point. Thus, if you do find something of interest on the maps, and
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happen to notice such an exit point nearby, you could know to use it to
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teleport in the future.
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But the idea of moon gates or other things is probably a bit more
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interesting - this idea is sort of like that. If you really want, some
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ability that by paying certain amounts of moon, you could teleport to
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whatever moon gate from the teleporters guild or whatever.
Would be fun to track ingame time/date, and not only time. Would be fun,
imagine: this gate is only accessible from the 5th to the 10th of the
month :)
The idea of guilds is nice too, but it's slightly more restraining.
But yes, being able to teleport at some places would be a great feature,
however we implement it...
Nicolas 'Ryo'
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