On Thu, Oct 23, 2003 at 11:52:59PM -0700, Mark Wedel wrote: > That said, some things could perhaps be improved - add some paths that lead to > major dungeons, make some other things a little more visible. But IMO some of > hte game probably should be adventuring, and if you just make everything easy to > find, what is really the point? Most people play games to enjoy themselves. To walk from A to B can be quite fun the first time and perhaps the second time. But the third time? The 30th time? With a burdened, weak and slow character like newbies often have? If there were enough maps so one would only have to go through each map once until the game is "over", then there would not be any need for shortcuts like teleporters, but until then, they are needed to make the game fun to play for most people. I think a better way would be to have some "teleport destination" objects. They are put in the maps by the map designers and when a player has found it, he can perform something (sacrifice something perhaps?) to "memorise the destination" together with a name he invents for himself. Some destinations could perhaps have small quests that would allow you to memorise it others might just be expensive (sacrifice X diamonds). There would then also be teleporters where you can teleport to the memorised destinations or perhaps all destinations could be used like that? This way, the player has to discover the destination, he has to work some to memorise it and yet he doesn't have to walk all over the world over and over. By letting the map designers (and DMs?) add the destination objects, it can't be used to "cheat". /Sebastian _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel