> I'd also note that one of the justications behind the bigworld maps was > to space things out a bit. Eg, a journey from scorn to navar city should > be non trivial. If we just add teleporters all over the place, what's > really the point then. One could take this further (to a level of > absurbity) - why not just have a city with all the dungeons right in it > so you never have to go anywhere at all? I don't mind spacing things, but traveling right now is boring... needs more maps, i guess :) Or random encounters, stuff like that. > And for those dungeons a little farther out - it is obviously up to the > player to decide if they want to head to them or not. But even as is, > it still doesn't take more than a minute or two of real time to go from > scorn to navar city, which is basically accross the continent. So > nothing on the big world is really ever that far away. Sorry, but for me Scorn to Navar takes quite some time. Blame my not-too-fast computer, but following the road (there are some places you must use it, iirc, since there are uncrossable mountains) is just a pain. I still didn't go to Navar, but went to DragonNest by following the road till world_111_116 then going south. Going to that 111x116 map already takes 5 mins, and i'm not sure how far Navar is after that (though if that's coherent with smallworld maps, it should be 5 more mins at least). Nicolas 'Ryo' _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel