[CF-Devel] On teleportation
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Fri Oct 24 02:13:32 CDT 2003
>
I'd also note that one of the justications behind the bigworld maps was
>
to space things out a bit. Eg, a journey from scorn to navar city should
>
be non trivial. If we just add teleporters all over the place, what's
>
really the point then. One could take this further (to a level of
>
absurbity) - why not just have a city with all the dungeons right in it
>
so you never have to go anywhere at all?
I don't mind spacing things, but traveling right now is boring... needs
more maps, i guess :)
Or random encounters, stuff like that.
>
And for those dungeons a little farther out - it is obviously up to the
>
player to decide if they want to head to them or not. But even as is,
>
it still doesn't take more than a minute or two of real time to go from
>
scorn to navar city, which is basically accross the continent. So
>
nothing on the big world is really ever that far away.
Sorry, but for me Scorn to Navar takes quite some time. Blame my
not-too-fast computer, but following the road (there are some places you
must use it, iirc, since there are uncrossable mountains) is just a
pain. I still didn't go to Navar, but went to DragonNest by following
the road till world_111_116 then going south. Going to that 111x116 map
already takes 5 mins, and i'm not sure how far Navar is after that
(though if that's coherent with smallworld maps, it should be 5 more
mins at least).
Nicolas 'Ryo'
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