[CF-Devel] trigger marker
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Sun Oct 26 17:54:13 CST 2003
On Sun, 2003-10-26 at 18:35, Todd Mitchell wrote:
>
I managed to work through the nutty maze that is connected objects and
>
add a new object called a trigger_maker - which is basically a trigger
Sorry this should have read - it is a MARKER that runs when triggered
>
that only gets moved when triggered. This will be really nice for doing
>
things like passes, traps and alarms and such where the player needs a
>
marker but not in every case. It is especially nice cause trigers are
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timed to expire. If this is acceptable then I will add it and update the
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java editor and stuff. I really want to use this soon for granting
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limited time access to the inns and to the cauldron houses (bakery,
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tannery...). Basically I just followed the creator code...so please look
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it over in case I missed something important.
>
Also there was a tiny and useless change in the patch to the python
documentation which I happened to miss and got included in the patch.
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