[CF-Devel] trigger marker
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Sun Oct 26 17:08:00 CST 2003
Todd Mitchell wrote:
>
I managed to work through the nutty maze that is connected objects and
>
add a new object called a trigger_maker - which is basically a trigger
>
that only gets moved when triggered. This will be really nice for doing
>
things like passes, traps and alarms and such where the player needs a
>
marker but not in every case. It is especially nice cause trigers are
>
timed to expire. If this is acceptable then I will add it and update the
>
java editor and stuff. I really want to use this soon for granting
>
limited time access to the inns and to the cauldron houses (bakery,
>
tannery...). Basically I just followed the creator code...so please look
>
it over in case I missed something important.
I don't see any real issues with it.
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