Todd Mitchell wrote: > I managed to work through the nutty maze that is connected objects and > add a new object called a trigger_maker - which is basically a trigger > that only gets moved when triggered. This will be really nice for doing > things like passes, traps and alarms and such where the player needs a > marker but not in every case. It is especially nice cause trigers are > timed to expire. If this is acceptable then I will add it and update the > java editor and stuff. I really want to use this soon for granting > limited time access to the inns and to the cauldron houses (bakery, > tannery...). Basically I just followed the creator code...so please look > it over in case I missed something important. I don't see any real issues with it. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel