[CF-Devel] Exp questions
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Sun Oct 26 18:15:58 CST 2003
Nicolas Weeger wrote:
>
In living.c:add_player_exp:
>
>
ADD_EXP(op->perm_exp, (float) exp_to_add * (skill_obj?
>
skill_obj->expmul:1));
>
>
but
>
>
skill_obj->perm_exp += exp_to_add * PERM_EXP_GAIN_RATIO;
>
>
Isn't there a PERM_EXP_GAIN_RATIO missing in the first line?
Yeah, I think so.
>
>
Also, is there a way for overall experience to be recalculated from
>
other skills?
>
My character is broken due to exp bugs, and currently under fixing
>
(thanks the DMs :)), but overall exp seems to stay the same, even when
>
skills have been fixed to lower levels.
No way to recalculate that. A characters overall exp is no longer tied to the
exp in their skills. This fixes a bunch of problems, mostly related to exp
loss, but also makes things more flexible (it's reasonable now to make it easy
to gain exp in certain non combat skills and not have those skill contribute
much to overall level. Eg, you could be level 50 alchemist, but still only
level 10 overall or something.
_______________________________________________
crossfire-devel mailing list
crossfire-devel at lists.real-time.com
https://mailman.real-time.com/mailman/listinfo/crossfire-devel
More information about the crossfire
mailing list