> No way to recalculate that. A characters overall exp is no longer tied > to the exp in their skills. This fixes a bunch of problems, mostly > related to exp loss, but also makes things more flexible (it's > reasonable now to make it easy to gain exp in certain non combat skills > and not have those skill contribute much to overall level. Eg, you > could be level 50 alchemist, but still only level 10 overall or something. Hum, from the code, it seems overall = sum of pondered skills exp (the skill->exp_mul value). Plus exp gained through party when the player doesn't have the skill. My only concern right now is that some chars on crossfire.metalforge.net are broken. I know it's a test server, and that resetting player can be done. But some have already played quite a lot of time, and probably don't feel like restarting their player again. So I was wondering of a way to fix the exp trouble (reminder: some players suddenly gained 2 billion exp in many skills). A DM helped me partially fix my char, resetting skills levels to previous values. But overall exp is still really high, i'm level 110. So i figured a dm-only function to reset overall exp as sum of pondered xp could come in handy. Still requires fixing manually all the skills, though... -.- Nicolas 'Ryo' _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel