Jochen Suckfuell wrote: > Hi! > > The parse_game_button_press() function in x11/x11.c didn't take the > configured mapsize into account, but calculated the direction relative > to the player position in the default sized map. > Besides this, I cleaned up the code a bit, so I can as well paste the > whole function here instead of a patch: Thanks for the patch. but it made more sense to me just to copy the logic from the gtk version - they were both originally derived from the same code, and keeping them similar means that if additional changes in that area come in the future, easier to update both of them again. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel