> yeah. But if you only allow walls & doors, which could easily be > checked for uploaded maps, most any map could be safe. > > You obviously don't want players populating maps where they shouldn't. > But one could sell some number of the empty houses for example (let > players design their own guilds?) Even if only walls / doors, i think some players will prefer ingame building. And bottom point is, 'if we/i can do it ingame, why not?' :) I'm ready to do it (already did a good part), but wanted to discuss issues before working more on it. Once again, i agree on the need to control where players can make custom maps (whether that be uploading or inagme building) > Yeah - only to predefined locations. Intra apartment teleporters could > be done, but would be hard to do just as is (a teleporter to navar city > is pretty simple, as the map name and coordinates are well known. To > teleport to a players apartment, the map name is now variable.) True. Maybe by using something like the town portal system: put a teleporter marker in first place, go to 2nd place, will open a permanent portal between the 2 locations - and ensure locations are player's apartment / unique map, only where they can build. > I personally don't like the idea of requiring players to level in > skills if they don't want to use it. > > And from a 'realistic' point, one would say there would be alchemists > willing to do the work. Just as in real life, it isn't a requirement to > be a mechanic to drive a car - you can pay someone else to be the > mechanic. If there was any trueness to the crossfire world, same would > be true - if there were a bunch of people that wanted alchemy work done, > and alchemist would open up shop and do so. Sorry, didn't express myself correctly. I was thinking of objects like wall builder you couldn't buy and would be made by alchemy, but anyone could use - like what you describe. Nicolas 'Ryo' _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel