[CF-Devel] feature request - email player files

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Wed Sep 10 02:06:01 CDT 2003


>
     
       Shouldn't be that hard.  A few notes: 
     
     
Actually someone on IRC channel wrote a script (perl?) to do just that...
Don't remember her/his name, shouldn't be hard to find.

>
     
      1) If possible, might be nice to verify that the player isn't 
     
     >
     
      currently logged into the server.
     
     >
     
     
     >
     
      2) Giving players access to their file does give them some extra 
     
     >
     
      information. Eg, they can see what unidentified are (not that big a 
     
     >
     
      deal, given the easy), but there can be hidden forces in the object 
     
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      which they might otherwise not be aware of. 
     
     
The script i mentioned removes the player file after downloading. Thus 
the extra information is non revelant, but the currently logged sure is :-)
We could also imagine removing some things (forces, diseases) before 
sending to the client.
On the other hand, downloading serves basically one purpose: use on 
another server, meaning uploading the file (or copying it if local 
server). In both cases the player does send/copy the file, so s/he can 
modify it any way s/he wants.... adding items, changing ones, and such.

Nicolas 'Ryo'


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