> Shouldn't be that hard. A few notes: Actually someone on IRC channel wrote a script (perl?) to do just that... Don't remember her/his name, shouldn't be hard to find. > 1) If possible, might be nice to verify that the player isn't > currently logged into the server. > > 2) Giving players access to their file does give them some extra > information. Eg, they can see what unidentified are (not that big a > deal, given the easy), but there can be hidden forces in the object > which they might otherwise not be aware of. The script i mentioned removes the player file after downloading. Thus the extra information is non revelant, but the currently logged sure is :-) We could also imagine removing some things (forces, diseases) before sending to the client. On the other hand, downloading serves basically one purpose: use on another server, meaning uploading the file (or copying it if local server). In both cases the player does send/copy the file, so s/he can modify it any way s/he wants.... adding items, changing ones, and such. Nicolas 'Ryo' _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel