[CF-Devel] feature request - email player files
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Wed Sep 10 02:06:01 CDT 2003
>
Shouldn't be that hard. A few notes:
Actually someone on IRC channel wrote a script (perl?) to do just that...
Don't remember her/his name, shouldn't be hard to find.
>
1) If possible, might be nice to verify that the player isn't
>
currently logged into the server.
>
>
2) Giving players access to their file does give them some extra
>
information. Eg, they can see what unidentified are (not that big a
>
deal, given the easy), but there can be hidden forces in the object
>
which they might otherwise not be aware of.
The script i mentioned removes the player file after downloading. Thus
the extra information is non revelant, but the currently logged sure is :-)
We could also imagine removing some things (forces, diseases) before
sending to the client.
On the other hand, downloading serves basically one purpose: use on
another server, meaning uploading the file (or copying it if local
server). In both cases the player does send/copy the file, so s/he can
modify it any way s/he wants.... adding items, changing ones, and such.
Nicolas 'Ryo'
_______________________________________________
crossfire-devel mailing list
crossfire-devel at lists.real-time.com
https://mailman.real-time.com/mailman/listinfo/crossfire-devel
More information about the crossfire
mailing list