[CF-Devel] client code

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Fri Sep 12 11:01:38 CDT 2003


>
     
     In common/client.h, the Player_Struct has several unused fields: name,
     
     >
     
     password, and shoottype.
     
     
Removing those seems to cause problems.  Are we essentially doing a memcopy
from the server into that struct, or is there some other reason for removal
of those unused fields to cause problems?

--PC

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