> In common/client.h, the Player_Struct has several unused fields: name, > password, and shoottype. Removing those seems to cause problems. Are we essentially doing a memcopy from the server into that struct, or is there some other reason for removal of those unused fields to cause problems? --PC _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel