[CF-Devel] client code
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Fri Sep 12 11:01:38 CDT 2003
>
In common/client.h, the Player_Struct has several unused fields: name,
>
password, and shoottype.
Removing those seems to cause problems. Are we essentially doing a memcopy
from the server into that struct, or is there some other reason for removal
of those unused fields to cause problems?
--PC
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