[CF-Devel] client code
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Fri Sep 12 23:03:52 CDT 2003
Preston Crow wrote:
>>
In common/client.h, the Player_Struct has several unused fields: name,
>>
password, and shoottype.
>
>
>
Removing those seems to cause problems. Are we essentially doing a memcopy
>
from the server into that struct, or is there some other reason for removal
>
of those unused fields to cause problems?
>
Can you be more specific on 'cause problems'? I can't see any reason for
those fields to be accessed indirectly. Could be some buffer overflow issue
with input_text, and being that these fields are after that, they extra bytes
they provide mask the problem.
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