Preston Crow wrote: >> In common/client.h, the Player_Struct has several unused fields: name, >> password, and shoottype. > > > Removing those seems to cause problems. Are we essentially doing a memcopy > from the server into that struct, or is there some other reason for removal > of those unused fields to cause problems? > Can you be more specific on 'cause problems'? I can't see any reason for those fields to be accessed indirectly. Could be some buffer overflow issue with input_text, and being that these fields are after that, they extra bytes they provide mask the problem. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel