I personally don't see adding scripting support as that big a deal. As said, some players have already hacked their clients to perform certain actions. So at best, all you can really do by not providing such a feature is to make it more difficult for players. Note that the client, and protocol, was intentionally designed to not give any information to the players that they should not know, eg, we don't trust the client. Thus, at best, scripts can only really provide aid, and not let them cheat (there are numerous games in which hacked clients could really cheat, but not crossfire). In some sense, having scripts that do the right thing could be really handy. Note that the script can't do anything that the player couldn't do. The command will still take the same amount of time on the server - all the script can really do is potentially respond faster (when drinking potions of healing for example), as well as automate tasks that are more tricky. In certainly won't be a cure all. For example, auto applying potions of healing may not always do what you want. If you want it to apply it soon enough so you don't get killed while standing in that lightning bolt, the threshold could be 40% of your hp. However, there could certainly be other times where being at 40% of your hp isn't that big a deal, if your fighting something that does pretty consistent damage. If someone can write a script that plays and gains exp for them, more power for them. One would have to ask at some level, what the point of such a script would be. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel