Hi. For some new functions I wanna add to CF, I need to be able to detect, at a certain position, which object is a floor and which one is a wall. I don't mean 'blocking pass or view' item, but the real floor or wall item. Currently I plan on using a combination of GET_MAP_OB (hopefully the floor), and FLAG_NO_PASS to check if something is a wall, also checking things like slaying to avoid doors. But looking in the code, there's in define.h #define WALL 77 #define FLOOR 71 (as item type definition) It seems those values aren't in archetypes anywhere, even in walls archetypes. Is there a simple way to find floor / wall? Should I use an item's type, defining it manually in the editor, for floors / walls? Should I change archetypes to add type 77 / type 71 to walls / floors? Or am I missing an easy & obvious solution? Thanks in advance Nicolas 'Ryo' _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel