> FYI I'm using special archetypes with a specific item type (in > define.h), with changes to manual_apply to handle those new types... > So you just have to look at a wall, 'apply Floor builder => you remove > the wall & put a floor instead :) Thats exactly was never should happens or possible. Even cf is not that vulnerable in this area, changing floor arch (which defines "bottom" of a tile stack) to a wall type (which should be top and having different flags) is really bad from technical or design points. The point is, that there is a big difference between "map making" and "ingame map customizing". They are from a technical view absolutly different. The first is a technical process outside the game - the 2nd is part of game play. Never mix it. Customizing needs a special interface which defines whats allowed or not and control what can be changed or not - like color of wall or droping a "non_pick" table here or there in a player house (and ONLY there). Btw, this is a somewhat complex & big coding part which needs alot of brainstorming before it should included. Commercial mmorpg has it too but they need usally years after release to complete integrate it. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel