[CF-Devel] Floors / walls and archetypes

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Mon Sep 29 10:06:16 CDT 2003


>
     
      Yeah, this has been discussed earlier.
     
     >
     
      I still don't understand what's so facinating about it.
     
     
Hum... totaly customize your apartment? Change your guild? Make a new map?
The aim is to extend to game to be able to do more things than 
hack-slash-get money... Same thing with alchemy, what's fascinating with 
that, he? <grin>

>
     
      Crossfire mapmaking is immensely complex.
     
     >
     
      What interfaces are you going to provide for in-game map
     
     >
     
      building? - Command line syntax?
     
     >
     
      Have you ever tried to create a 30x30 map by typing down the
     
     >
     
      ascii-text? There are good reasons why we have map editors.
     
     
I agree those features are pretty complex.
I don't plan on doing everything possible ingame.
But right now you can already put walls, floors, doors with my code... 
And I could expand it for more items.

FYI I'm using special archetypes with a specific item type (in 
define.h), with changes to manual_apply to handle those new types...
So you just have to look at a wall, 'apply Floor builder => you remove 
the wall & put a floor instead :)
Or 'apply Door builder (button) => you get a door & 2 buttons to open / 
close it.

Nicolas 'Ryo'


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