> Yeah, this has been discussed earlier. > I still don't understand what's so facinating about it. Hum... totaly customize your apartment? Change your guild? Make a new map? The aim is to extend to game to be able to do more things than hack-slash-get money... Same thing with alchemy, what's fascinating with that, he? <grin> > Crossfire mapmaking is immensely complex. > What interfaces are you going to provide for in-game map > building? - Command line syntax? > Have you ever tried to create a 30x30 map by typing down the > ascii-text? There are good reasons why we have map editors. I agree those features are pretty complex. I don't plan on doing everything possible ingame. But right now you can already put walls, floors, doors with my code... And I could expand it for more items. FYI I'm using special archetypes with a specific item type (in define.h), with changes to manual_apply to handle those new types... So you just have to look at a wall, 'apply Floor builder => you remove the wall & put a floor instead :) Or 'apply Door builder (button) => you get a door & 2 buttons to open / close it. Nicolas 'Ryo' _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel