[CF-Devel] Floors / walls and archetypes
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Mon Sep 29 10:06:16 CDT 2003
>
Yeah, this has been discussed earlier.
>
I still don't understand what's so facinating about it.
Hum... totaly customize your apartment? Change your guild? Make a new map?
The aim is to extend to game to be able to do more things than
hack-slash-get money... Same thing with alchemy, what's fascinating with
that, he? <grin>
>
Crossfire mapmaking is immensely complex.
>
What interfaces are you going to provide for in-game map
>
building? - Command line syntax?
>
Have you ever tried to create a 30x30 map by typing down the
>
ascii-text? There are good reasons why we have map editors.
I agree those features are pretty complex.
I don't plan on doing everything possible ingame.
But right now you can already put walls, floors, doors with my code...
And I could expand it for more items.
FYI I'm using special archetypes with a specific item type (in
define.h), with changes to manual_apply to handle those new types...
So you just have to look at a wall, 'apply Floor builder => you remove
the wall & put a floor instead :)
Or 'apply Door builder (button) => you get a door & 2 buttons to open /
close it.
Nicolas 'Ryo'
_______________________________________________
crossfire-devel mailing list
crossfire-devel at lists.real-time.com
https://mailman.real-time.com/mailman/listinfo/crossfire-devel
More information about the crossfire
mailing list