I can't help not telling this: This bigworld map idea missed it's point. On the small world maps peepo felt like doing some discovery. Now, even _familiar_ (from non-bigworld servers) areas are extremely hard to find. Not to mention, some quest sites have been moved to different locations. I speak of experience: now players don't have a clue where they should go or where they can find quest locations. Even previously notorious locations are considerd secrets 'n' stuff. And what does this whole thing gives in return? Well, nothing. Exploring has no point. We have to admit: there are _no_ interesting new locations, only painfully boring wastelands which are sooo random (!!) you don't have a chance to know where you are - the map is visually unmemorizable. (And this is one of the biggest problem. It's too easy to get lost.) I know devs don't like being criticised for they do their job for free and they want for the best, I appreciate this. But please, honestly think about this, and try to ask the question: Why bigworld map? Maybe it has lots of opportunities, but in it's current state it's not even half ready to consider it worthy to use. I really don't want to scold the work of the devs with this mail, I just want you to think about it as impartial as possible. Xenon _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel