[CF-Devel] big world - big problems

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Sun Apr 11 13:34:48 CDT 2004


I can't help not telling this:

This bigworld map idea missed it's point. On the small world maps peepo
felt like doing some discovery. Now, even _familiar_ (from non-bigworld
servers) areas are extremely hard to find. Not to mention, some quest
sites have been moved to different locations.
I speak of experience: now players don't have a clue where they should go
or where they can find quest locations. Even previously notorious
locations are considerd secrets 'n' stuff. And what does this whole thing
gives in return? Well, nothing. Exploring has no point. We have to
admit: there are _no_ interesting new locations, only painfully boring
wastelands which are sooo random (!!) you don't have a chance to know
where you are - the map is visually unmemorizable. (And this is one of
the biggest problem. It's too easy to get lost.)
I know devs don't like being criticised for they do their job for free and
they want for the best, I appreciate this. But please, honestly think
about this, and try to ask the question: Why bigworld map? Maybe it has
lots of opportunities, but in it's current state it's not even half ready
to consider it worthy to use.
I really don't want to scold the work of the devs with this mail, I just
want you to think about it as impartial as possible.

Xenon


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