Andreas Kirschbaum wrote: > I think there is a bug in the function query_cost() for high priced > items: the graph of the adjusted price is not a continuous function (see > red function in attached image). I.e. you will get the "real" price for > items up to 25000; for higher priced items you will get about 11000 > only. > > What is the "right" fix for this problem? > > 1. Decrease the limit from 25000 to 10000 (green function in image). > (Maybe this was the case some time ago because this makes the > existing adjustment function continuous and the comment for > query_cost() mentions "10000".) That is probably the right approach - there is already too much money in the game anyways, so cutting down a little bit more probably isn't a bad idea. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel