David McIlwraith wrote: > It has come to my attention that divine shock is a pitifully weak spell. At > level 15, I am virtually unable to kill even basic creatures, such as > skeletons, with it. Despite the fact it is a "level 1" praying spell, level > 12-13 (approx.) is required to obtain it from Sorig. By comparison, > banishment, which is denied to Sorig followers, is far more powerful. Given > that god-given spells are meant to be more powerful -- due to their > rarity -- irrespective of level, the wc -30 it has been assigned on poof's > request is still too low. Moreover, it was once far more powerful again; the > reduction in power has been severe and quite noticable. The sparseness of > spells given by Sorig is another contributing factor; thus, I propose a > change of the wc of the archetype for divine_shock to -45. Attached is a > patch. Banishment's wc is -40. wc is only relevant for it actually hitting the target. Is that so much the problem, vs it not doing enough damage/lasting long enough/etc? It may very well be that the change to make is to increase the dam, or decrease teh dam_modifier value so that damage goes up faster. At least at low levels, I can't see a wc of -30 vs -40 being all significant (creatures that low aren't going to have that low an ac anyays). So I think changing the wc isn't likely to make any signficant improvement for the spell. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel