[CF-Devel] Divine shock, et al.
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Sat Apr 17 02:11:17 CDT 2004
David McIlwraith wrote:
>
It has come to my attention that divine shock is a pitifully weak spell. At
>
level 15, I am virtually unable to kill even basic creatures, such as
>
skeletons, with it. Despite the fact it is a "level 1" praying spell, level
>
12-13 (approx.) is required to obtain it from Sorig. By comparison,
>
banishment, which is denied to Sorig followers, is far more powerful. Given
>
that god-given spells are meant to be more powerful -- due to their
>
rarity -- irrespective of level, the wc -30 it has been assigned on poof's
>
request is still too low. Moreover, it was once far more powerful again; the
>
reduction in power has been severe and quite noticable. The sparseness of
>
spells given by Sorig is another contributing factor; thus, I propose a
>
change of the wc of the archetype for divine_shock to -45. Attached is a
>
patch. Banishment's wc is -40.
wc is only relevant for it actually hitting the target. Is that so much the
problem, vs it not doing enough damage/lasting long enough/etc?
It may very well be that the change to make is to increase the dam, or
decrease teh dam_modifier value so that damage goes up faster. At least at low
levels, I can't see a wc of -30 vs -40 being all significant (creatures that low
aren't going to have that low an ac anyays). So I think changing the wc isn't
likely to make any signficant improvement for the spell.
_______________________________________________
crossfire-devel mailing list
crossfire-devel at lists.real-time.com
https://mailman.real-time.com/mailman/listinfo/crossfire-devel
More information about the crossfire
mailing list