[CF-Devel] Item bugs.
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Sun Apr 18 01:55:35 CDT 2004
Lalo Martins wrote:
>
I checked the source again and I'm 111% sure it's behaving
>
exactly as intended - cumulative bonuses and never on str.
>
>
If I understand it correctly, however, and comparing it with the
>
Weapons of Occidental Mages, the catch is that the "bonus"
>
should be able to be negative to, so if you get +30 you're
>
*really* very lucky. The version of the script attached does
>
just this.
>
I've applied your patch for the rings.
But looking at the weapon, it seems to have a similar problem - it is twice as
likely to get a positive bonus (dam +10) as a negative bonus. Thus, in the long
run, you'd likely end up with a weapon with a very high positive damage.
I was going to modify it so that it increased/decreased the magic of the
weapon, but it doesn't seem that there is the plugin glue currently in place to
adjust the magic value of an item.
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