Lalo Martins wrote: > I checked the source again and I'm 111% sure it's behaving > exactly as intended - cumulative bonuses and never on str. > > If I understand it correctly, however, and comparing it with the > Weapons of Occidental Mages, the catch is that the "bonus" > should be able to be negative to, so if you get +30 you're > *really* very lucky. The version of the script attached does > just this. > I've applied your patch for the rings. But looking at the weapon, it seems to have a similar problem - it is twice as likely to get a positive bonus (dam +10) as a negative bonus. Thus, in the long run, you'd likely end up with a weapon with a very high positive damage. I was going to modify it so that it increased/decreased the magic of the weapon, but it doesn't seem that there is the plugin glue currently in place to adjust the magic value of an item. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel