[CF-Devel] some spells weirdness

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Sun Apr 18 12:25:37 CDT 2004


Just by way of further explanation - one reason I think adding weight to the 
wall object is the proper way to do this is that different wall spells could 
be of different weights so you would have more options.  You could have a 
wall of smoke that is quite easy to blow away with a windstorm, or a wall of 
stone which is pretty much immobile (well maybe a level 90 wave of water 
would move it?).  Naturally you could have a heavy wall of a light object by 
customizing the arch (say for a fire wall you want to be very strong) as 
well. It seems more flexable this way but of course it would be easy to do an 
additional check for a wall flag and abort the knockback effects if that is 
the consensus.


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