[CF-Devel] some spells weirdness
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Sun Apr 18 12:25:37 CDT 2004
Just by way of further explanation - one reason I think adding weight to the
wall object is the proper way to do this is that different wall spells could
be of different weights so you would have more options. You could have a
wall of smoke that is quite easy to blow away with a windstorm, or a wall of
stone which is pretty much immobile (well maybe a level 90 wave of water
would move it?). Naturally you could have a heavy wall of a light object by
customizing the arch (say for a fire wall you want to be very strong) as
well. It seems more flexable this way but of course it would be easy to do an
additional check for a wall flag and abort the knockback effects if that is
the consensus.
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