Re: Re: [CF-Devel] map/image layers

crossfire-devel at archives.real-time.com crossfire-devel at archives.real-time.com
Mon Apr 19 09:54:41 CDT 2004


I am not sure about a height value per se, but I did have a wish that we could do some sort of trickery with the y axis of the map and the graphic sizes so that objects and creatures would be obscured by the portion of an object that projects into the tile above.  This means that an object moving into the tile above an objects 'footprint' would be obscured. Something like:

YY
tY 
t    <- t is a tree Y is a behemoth

t
t    <- t is a tree Y is an orc

  
wwwY
WWW  <- W is full wall, w is half wall, Y is my PC, you have to imagine the effect when he walks behind the wall 


This would be pretty low cost I think (not needing extra layers) and add a lot of *look* to the game IMHO.

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