[CF-Devel] Re: Possible item price bug
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Thu Apr 22 00:15:50 CDT 2004
Andreas Kirschbaum wrote:
>
Bernd Edler wrote:
>
[...]
>
>>
One can define PRICE_LIMIT here or even in the config.h if desired.
>
>
>
I considered this (to define a constant for the limit) but did not
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introduce it because it would add complexity through another
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configurable parameter. On the other hand, having a configurable
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parameter may prevent a future bug when someone changes the limit again.
Well, at least having a #define at the top of shop.c isn't a bad idea instead
of it just being harcoded in the code itself.
>
I have another concern about the new function: The price adjustment
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should tone down expensive items to limit the money one can get by
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selling items. The existing function is very "aggressive" in this regard
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but the new function gives much more money (see functions titled "new
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function (limit ...)") in attached image).
Looking at the graph you provided, I share that concern - the price doesn't
seem to decrease all that much.
The real idea of the function was to limit money players would get for really
expensive items that a are periodically generated - sometimes, combination of
abilities is created that result in incredibly value items (hundreds of
thousands of platinum). If the current function doesn't do that, that should
get fixed up.
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