[CF-Devel] Re: Possible item price bug
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Thu Apr 22 00:07:43 CDT 2004
Todd Mitchell wrote:
>>
I have another concern about the new function: The price adjustment
>>
should tone down expensive items to limit the money one can get by
>>
selling items. The existing function is very "aggressive" in this regard
>>
but the new function gives much more money (see functions titled "new
>>
function (limit ...)") in attached image).
>>
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Using value alone to determine selling price is not necessarily good as
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it makes it harder to charge more and pay less which would improve the
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economy. On the other hand value is a big part of a dynamic accounting
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system which would be hard to replace.
Note that the price cap, and curve, only comes in to play when selling items.
This has been in the code a long time - basically, it means you can't get
50,000 pp for something, but something could still easily cost that much.
Now if you buy such an item, you get a major drop in resale price, but
probably not a big deal.
>
One thing that was brought up in the past was some sort of store
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modifier that would limit or otherwise impact the amount given for sold
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items in conjunction with the item value. If I recall, thoughts that
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have been brought up were along the lines of:
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-store 'level' - where the higher level stores (floors actually) can pay
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more for higher value items much like they produce higher value items,
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-citizen ship - where players can accquire/purchase a citezship and
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will get a price penalty when dealing with stores not affiliated with
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their home city/area,
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-special shops - or converters actually which give more for high value
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items allowing shops in general to give less,
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- an modifier system which could be set by either ingame or
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configuration files. Maybe even something that adjusts by game calendar
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or with a dm command.
All those are good ideas, but I think go beyond the question at hand - how
much should one get for really expensive item - how much does it increase for
really expensive items.
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