> Karla Stenger wrote: > > > just as a matter of comparison, the prayer peace comes to my mind as a spell > > able to do exactly what you say... but my point is that the "real work" of > > the summoner is done while charming a monster, and it would sound fair to me > > that the experience is given by doing that work... and maybe doing so will > > give summoners an easier way to go. right now if you run into a room full of > > monsters those monsters usually have pretty similar protections and spells, > > so waiting for your charmed pets to kill such similar monsters might get you > > a long while. Since your charmed pets can kill other monsters for you after > > charmed i said to give just a part of the xp when the monster is charmed, > > and so you would also like to wait and see if your pet can kill another > > monster and get some more xp. > > > > just my point of view anyway :) > > Ok. It seems that people think that you should get exp. > > So the next question is - does this hold true for all spells that change the > > creatures mood (turn undead, siren call, pacify, conflict, etc), or just charm > monsters in particular? > > And should the player get full monster exp, or just some portion of it? > i have added a poll about this in the forum, thought it would be good, hope it helps :) http://www.metalforge.net/cfmb/viewtopic.php?t=352 -- +-----------------------------+ | Karla Mª Stenger Sábat | | Pando . Canelones . Uruguay | | kstenger at montevideo.com.uy | +-----------------------------+ _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel