[CF-Devel] some spells weirdness
crossfire-devel at archives.real-time.com
crossfire-devel at archives.real-time.com
Sun Apr 25 09:33:36 CDT 2004
>
Karla Stenger wrote:
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> just as a matter of comparison, the prayer peace comes to my mind as a spell
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> able to do exactly what you say... but my point is that the "real work" of
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> the summoner is done while charming a monster, and it would sound fair to me
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> that the experience is given by doing that work... and maybe doing so will
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> give summoners an easier way to go. right now if you run into a room full of
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> monsters those monsters usually have pretty similar protections and spells,
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> so waiting for your charmed pets to kill such similar monsters might get you
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> a long while. Since your charmed pets can kill other monsters for you after
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> charmed i said to give just a part of the xp when the monster is charmed,
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> and so you would also like to wait and see if your pet can kill another
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> monster and get some more xp.
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>
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> just my point of view anyway :)
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Ok. It seems that people think that you should get exp.
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So the next question is - does this hold true for all spells that change the
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creatures mood (turn undead, siren call, pacify, conflict, etc), or just charm
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monsters in particular?
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And should the player get full monster exp, or just some portion of it?
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i have added a poll about this in the forum, thought it would be good, hope it
helps :)
http://www.metalforge.net/cfmb/viewtopic.php?t=352
--
+-----------------------------+
|
Karla Mª Stenger Sábat |
|
Pando . Canelones . Uruguay |
|
kstenger at montevideo.com.uy
|
+-----------------------------+
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