I'm using the current CVS version (well it's about 5 days old) The courthouse etc is not in scorn or bigworld tile, since most of mlab takes place in a dream (once you go up the tower there is a bed... you have to fall asleep in it to go to the CityDeClouds... all an illluuusssiiooonn) it's in mlab, you'll see if you find the mountain to climb down. The only changes to scorn are to change the exits to /mlab/bla also I did add to the tavern map (tavern, zealot's house, rundownhouse) the two houses to the east of that four tile complex in scorn (now a 6 tile complex) I put in the mlab/bigworld/world the western scorn bigworld tile as motified and a mask-map of it (just has the motified building-exits in their proper place and nothing more). The last time mlab was checked in was a year or so ago (maby more?...) ... it still works fine though (except it has to be /mlab ) as I didnt screw with the rest of the world so much. ---- Original Message ---- From: Rick Tanner Date: Mon 8/2/04 17:40 To: crossfire-devel at lists.real-time.com Subject: Re: [CF-Devel] Posted here because SF li?= =?ISO-8859-1?Q?sts block me (Mlaï20maps release When was the last time the mlab mapset was synchronized with CVS? What version of CVS (or date) are you currently working off of? How much will your map changes conflict with what's currently in CVS? How much will the current maps in CVS conflict with what you have developed? IMO, things are going to have to be coordinated very soon before merging mlab maps with the official distribution becomes more time, work and effort then anyone wants to take on. Example: 1.) Where is this courthouse located? 1.1) Does an existing map need to be moved? 1.1.1) If so, where to? (see question 2) 1.1.2) It not, does this existing map get removed or retired? 1.1.2.1) If so, why? 1.1.2.2) If not removed or retired, then what happens to it? 2.) How does the world map need to be modified for this new courthouse? 2.1) What other buildings are affected by this? 2.1.1) How are they affected? 2.1.1.1) Start over with question 1.1 Well, I'm not the greatest when it comes to designing "charts" like this, but I think you get the idea. Work in tandem, otherwise the work load to put everything together will be immense. =/ On Mon, 2 Aug 2004, mikeeusa at caethaver2.ath.cx wrote: > > /mlab because mlab is bigger then scorn now and where ever I had to put > in a definite path (end maps for rand maps, perm apartments in > CityDeClouds) I put /mlab/something because that's the dir I use. Mlab > has the tavern and 40 something story tower (not random, all hand done > btw, I use rand maps as bridges in some maps elsewhere in mlab to make > traversing it uncertain and long), the City on the clouds > (CityDeClouds), the cloud world, then there is the other places > including a new town and great wilderness's, dwarvish gold mine, a > chaotic emerald mine taken over by a witch who has opened a portal to > another relm (which you can explore 1 level of... I might expand that > later...) A working courthouse and jail (levers in the town send you to > court, then levers there make your sentance, only accessable by DM > now... but later will be useable by players who gain magisterium > status in the town, jail isnt finished yet (dosn't have death penalty > or life in prison yet). There is also the mazes of menace and the valley > of Gehennom (death valley esque)... so you can play nethack w/o going > to a guild... but it is a tough journy. And also ice caves are present. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel