> In this particular case (/mlab), it may be reasonable for it to be > seperate, as it is a big enough entity to in a sense be its own city. > > But I want to be clear, that the rationale of 'I use /xyz because I > want to' is not an acceptable policy overall - the just eventually leads > to a bunch of such maps in the directory, and makes it difficult to > maintain what is where. > > As said, since /mlab is probably OK in this case since it is a large > entity, so long as what is there is all part of the same thing. If for > example there are maps that are located in other main cities, or are on > the world continent, they should be placed in the appropriate directory > and not in /mlab. > Currently the mlab maps in question are in /scorn/mlab if they are to be moved out of the Scorn folder it should be either to their own city folder or to the quest folder. Now I would say that if the city in the clouds is called 'mlab' then /mlab would be reasonable but /cloudcity or some such would be better if mlab is merely a personal tag. If they are a quest then /quests/mlab would be reasonable - just as mlab was reasonable (if not entirely desirable) if they were in Scorn. Using meaningful area names whenever possibe is something that I am more and more in support of the more maps I work on. I am sure the DMs would agree. Now I have been of the opinion that these maps should probably be moved a little ways outside scorn city walls anyway because they take up a lot of realestate in an already crowded city. It also would make the dialogue of the NPCs a little more relevant if this area was a suburb of Scorn (the disenfranchised living outside the city walls) and not on mainstreet. An little inn and suburb with a few houses just a little outside the city would be nice and would encourage some movement outside the city walls which would also be nice. In this case moving the maps to their own folder would be sensible as well. Again I don't mind meeting halfway on these things but I really think there were improvements made to the map layout with the bigworld maps that make it easier to locate things (from inside the game as well as in the editor) which we should try to stick with or even improve upon. I also think that with a bit of coordination the maps are better than if each area is a little self contained system. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel