Mark Wedel wrote: > That seems bad. Taking a very quick look at the code (for all other > uses of MAX), I'm a little concerned with random_roll() and die_roll() > which is pasiing RANDOM() into MAX (actually, it passes it into MIN, > which is inside a MAX construct). I did check other occurrences of MAX/MIN(...rndm()...) but forgot to check other critical functions. I'll check them when I'm done fixing the traps. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel